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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp124
1 files changed, 87 insertions, 37 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index a44b8c454..0807d0b88 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -202,7 +202,8 @@ void RasterizerOpenGL::Clear(u32 layer_count) {
++num_queued_commands;
}
-void RasterizerOpenGL::Draw(bool is_indexed, u32 instance_count) {
+template <typename Func>
+void RasterizerOpenGL::PrepareDraw(bool is_indexed, Func&& draw_func) {
MICROPROFILE_SCOPE(OpenGL_Drawing);
SCOPE_EXIT({ gpu.TickWork(); });
@@ -226,48 +227,97 @@ void RasterizerOpenGL::Draw(bool is_indexed, u32 instance_count) {
const GLenum primitive_mode = MaxwellToGL::PrimitiveTopology(draw_state.topology);
BeginTransformFeedback(pipeline, primitive_mode);
- const GLuint base_instance = static_cast<GLuint>(draw_state.base_instance);
- const GLsizei num_instances = static_cast<GLsizei>(instance_count);
- if (is_indexed) {
- const GLint base_vertex = static_cast<GLint>(draw_state.base_index);
- const GLsizei num_vertices = static_cast<GLsizei>(draw_state.index_buffer.count);
- const GLvoid* const offset = buffer_cache_runtime.IndexOffset();
- const GLenum format = MaxwellToGL::IndexFormat(draw_state.index_buffer.format);
- if (num_instances == 1 && base_instance == 0 && base_vertex == 0) {
- glDrawElements(primitive_mode, num_vertices, format, offset);
- } else if (num_instances == 1 && base_instance == 0) {
- glDrawElementsBaseVertex(primitive_mode, num_vertices, format, offset, base_vertex);
- } else if (base_vertex == 0 && base_instance == 0) {
- glDrawElementsInstanced(primitive_mode, num_vertices, format, offset, num_instances);
- } else if (base_vertex == 0) {
- glDrawElementsInstancedBaseInstance(primitive_mode, num_vertices, format, offset,
- num_instances, base_instance);
- } else if (base_instance == 0) {
- glDrawElementsInstancedBaseVertex(primitive_mode, num_vertices, format, offset,
- num_instances, base_vertex);
- } else {
- glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, num_vertices, format,
- offset, num_instances, base_vertex,
- base_instance);
- }
- } else {
- const GLint base_vertex = static_cast<GLint>(draw_state.vertex_buffer.first);
- const GLsizei num_vertices = static_cast<GLsizei>(draw_state.vertex_buffer.count);
- if (num_instances == 1 && base_instance == 0) {
- glDrawArrays(primitive_mode, base_vertex, num_vertices);
- } else if (base_instance == 0) {
- glDrawArraysInstanced(primitive_mode, base_vertex, num_vertices, num_instances);
- } else {
- glDrawArraysInstancedBaseInstance(primitive_mode, base_vertex, num_vertices,
- num_instances, base_instance);
- }
- }
+ draw_func(primitive_mode);
+
EndTransformFeedback();
++num_queued_commands;
has_written_global_memory |= pipeline->WritesGlobalMemory();
}
+void RasterizerOpenGL::Draw(bool is_indexed, u32 instance_count) {
+ PrepareDraw(is_indexed, [this, is_indexed, instance_count](GLenum primitive_mode) {
+ const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
+ const GLuint base_instance = static_cast<GLuint>(draw_state.base_instance);
+ const GLsizei num_instances = static_cast<GLsizei>(instance_count);
+ if (is_indexed) {
+ const GLint base_vertex = static_cast<GLint>(draw_state.base_index);
+ const GLsizei num_vertices = static_cast<GLsizei>(draw_state.index_buffer.count);
+ const GLvoid* const offset = buffer_cache_runtime.IndexOffset();
+ const GLenum format = MaxwellToGL::IndexFormat(draw_state.index_buffer.format);
+ if (num_instances == 1 && base_instance == 0 && base_vertex == 0) {
+ glDrawElements(primitive_mode, num_vertices, format, offset);
+ } else if (num_instances == 1 && base_instance == 0) {
+ glDrawElementsBaseVertex(primitive_mode, num_vertices, format, offset, base_vertex);
+ } else if (base_vertex == 0 && base_instance == 0) {
+ glDrawElementsInstanced(primitive_mode, num_vertices, format, offset,
+ num_instances);
+ } else if (base_vertex == 0) {
+ glDrawElementsInstancedBaseInstance(primitive_mode, num_vertices, format, offset,
+ num_instances, base_instance);
+ } else if (base_instance == 0) {
+ glDrawElementsInstancedBaseVertex(primitive_mode, num_vertices, format, offset,
+ num_instances, base_vertex);
+ } else {
+ glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, num_vertices, format,
+ offset, num_instances, base_vertex,
+ base_instance);
+ }
+ } else {
+ const GLint base_vertex = static_cast<GLint>(draw_state.vertex_buffer.first);
+ const GLsizei num_vertices = static_cast<GLsizei>(draw_state.vertex_buffer.count);
+ if (num_instances == 1 && base_instance == 0) {
+ glDrawArrays(primitive_mode, base_vertex, num_vertices);
+ } else if (base_instance == 0) {
+ glDrawArraysInstanced(primitive_mode, base_vertex, num_vertices, num_instances);
+ } else {
+ glDrawArraysInstancedBaseInstance(primitive_mode, base_vertex, num_vertices,
+ num_instances, base_instance);
+ }
+ }
+ });
+}
+
+void RasterizerOpenGL::DrawIndirect() {
+ const auto& params = maxwell3d->draw_manager->GetIndirectParams();
+ buffer_cache.SetDrawIndirect(&params);
+ PrepareDraw(params.is_indexed, [this, &params](GLenum primitive_mode) {
+ const auto [buffer, offset] = buffer_cache.GetDrawIndirectBuffer();
+ const GLvoid* const gl_offset =
+ reinterpret_cast<const GLvoid*>(static_cast<uintptr_t>(offset));
+ glBindBuffer(GL_DRAW_INDIRECT_BUFFER, buffer->Handle());
+ if (params.include_count) {
+ const auto [draw_buffer, offset_base] = buffer_cache.GetDrawIndirectCount();
+ glBindBuffer(GL_PARAMETER_BUFFER, draw_buffer->Handle());
+
+ if (params.is_indexed) {
+ const GLenum format = MaxwellToGL::IndexFormat(maxwell3d->regs.index_buffer.format);
+ glMultiDrawElementsIndirectCount(primitive_mode, format, gl_offset,
+ static_cast<GLintptr>(offset_base),
+ static_cast<GLsizei>(params.max_draw_counts),
+ static_cast<GLsizei>(params.stride));
+ } else {
+ glMultiDrawArraysIndirectCount(primitive_mode, gl_offset,
+ static_cast<GLintptr>(offset_base),
+ static_cast<GLsizei>(params.max_draw_counts),
+ static_cast<GLsizei>(params.stride));
+ }
+ return;
+ }
+ if (params.is_indexed) {
+ const GLenum format = MaxwellToGL::IndexFormat(maxwell3d->regs.index_buffer.format);
+ glMultiDrawElementsIndirect(primitive_mode, format, gl_offset,
+ static_cast<GLsizei>(params.max_draw_counts),
+ static_cast<GLsizei>(params.stride));
+ } else {
+ glMultiDrawArraysIndirect(primitive_mode, gl_offset,
+ static_cast<GLsizei>(params.max_draw_counts),
+ static_cast<GLsizei>(params.stride));
+ }
+ });
+ buffer_cache.SetDrawIndirect(nullptr);
+}
+
void RasterizerOpenGL::DispatchCompute() {
ComputePipeline* const pipeline{shader_cache.CurrentComputePipeline()};
if (!pipeline) {